1/5/2024 0 Comments Wow ascension mana regenIn general, though, most downtimes are along the order of 20-30 seconds, and Ascension's ease-of-use makes it the far-along winner, in my opinion. That nets you 8 Chi with absolutely no annoying micromanagement of Chi Spheres or anything. You could have 4 Chi already, use them, and immediately consume the Brew for 4 more. This is highly theoretical though: it takes some skill to execute, some luck in getting decent chi sphere placement, and is contingent on extremely long downtime phases, you intentionally wasting Chi in procs (meaning you don't care about your own DPS, or have no hope of having a perma-Shuffle), etc.Īdditionally, if cleaner or more successful tank swaps are your main goal, and assuming you did have periods of 90-seconds-downtime where you didn't care about DPS, I'd just opt for Schwarzochsengebräu. This all said, if you had 1.5 minutes of downtime it's theoretically possible to obtain 5 (90/20) Chi Spheres and cap to 4 Chi, presenting you with essentially 9 Chi upon the end of the downtime phase (vs Ascension's 5). Keep in mind, if the downtime is not longer than 20 seconds (eg, Devastating Combo on Will is not longer than 20 seconds), you will not stockpile more than 1 Chi Sphere, and, thus, Ascension can do the same thing with less heartache. Downtime must be longer than 20 seconds to store more than one Chi Sphere (ie, for multiple PS procs), and recall that for every chi sphere you place on the ground you are wasting one chi. The best-case-scenario involves even distribution of chi spheres in a fight where you can afford to move enough to pick them up. as well as, of course, lost potential for getting long-term Shuffles, but that's another matter).įor some specifics: the 'Chi Spheres' last two minutes, are only generated if used at 4/4 Chi (not 3/4), like healing spheres are only consumed if you are not at max chi, and also like healing spheres, can be consumed pointlessly if stacked (2 stacked Chi Spheres -> you run over them with 3/4 Chi -> they are both consumed but you are only given 1 Chi). That 'expense' is totally acceptable if you don't care about Chi during downtime (hence, 'barring DPS concerns', because that lost Chi is lost potential DPS. For this purpose, PS -can- outperform, but Ascension probably will.īarring DPS concerns, PS is arguably better due to its 'Chi Sphere' mechanic: If you Jab at 4 Chi (Yes: Max Chi, NOT 3 Chi) you will generate a Chi Sphere (at the expense of wasting a Chi into overcapping!). cleaner transition with Guard already applied, earlier Shuffle application, or a quick Purifying Brew should you take an early hit before you can get Shuffle up. All that matters is you having the maximum amount of Chi going into the 'active' phase, for reasons such as. Think of it like this: The Chi you had or had generated during downtime is superfluous, exempting DPS concerns. On the other hand, if you are experiencing any downtime, such as you are the inactive tank during a tank swap, you are in a less-damaging phase or role (eg, tanking only 1 Guardian of the Stone Guard), or a phase where you (ideally) take 0 damage (eg, Devastating Combos for Will), you are experiencing downtime. I'm going to assume people understand the function of storing Chi: if you are actively tanking, you probably don't want to. There are what I consider to be two other factors worthy of consideration between these two talents: With enough Haste (something along the order of 10%) you will gain about the same amount of Chi per minute with either talent. This nets upward of an extra Chi in that first minute. This means that your second Power Strikes application in an encounter will be, at most, 19.99 seconds in, and at least, 0.01 seconds in. However, Power Strikes will refresh every 20 seconds from a (seemingly random) fixed time. It was my understanding that the Power Strikes buff would only be reapplied 20 seconds after the last usage of the buff, possibly due to my lack of experience with it since 5.1 hit, or just general inattentiveness. Previously I had a bit of a misunderstanding about the applications of Power Strikes. This is 107.4 energy per minute, AKA 2.685 Chi per minute (conversion: 40 energy -> 1 chi). Power Strikes: 1 extra chi per 20 seconds. I will be using MY Brewmaster as a baseline, as his gear is 'decent' (480 ilvl, 8.23% haste).Ĭhi Brew: 4 extra chi per 90 seconds. Kommentar von HelloKittyThis is the best talent of the tier for a Brewmaster, PERIOD.
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